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About Lightmare

Lightmare Studios was established in 2007 to be both a game studio creating original strategy games using our own IP as well as a games academy, with masterclasses, courses and communities where we teach skills in game development, AI and socialisation, for those interested in technology.

We have gone on to become an award winning studio in both these sectors, alongside the broader disability sector as well.

 

Lightmare's "Principle Pillars" are the foundation of our empire and are both a beacon for our long term vision, and guide us in our everyday lives.

 

By Gamers For Gamers

At the heart of it, each of us are gamers, and consider ourselves hardcore of in at least one genre. We play our own games because we make the games we want to play and see great in the world. We follow our passion, the market and the money. In that order.

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Integrity and Love

Our integrity is the glue that holds our company together and we hold it in the highest esteem. Love is threaded in the creation of our titles, how we treat each other and those we serve and sharing some more is the reason we stay passionate.

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Breakthrough Creation

We take genres in groundbreaking leaps with our daring ideas. We stay true to the feel of others in the field, but craft games into a whole new class of their own.

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Always Learning and Growing

We recognize what got us to here won't take us to the next level, and are never ending in improving ourselves and our processes. Each of us seeks to bring mastery to our areas of expertise and yearn to see those in our care grow with our support.

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Cultivate Tomorrow's Leaders

Whilst we value experience, we open ourselves to those who are talented and passionate to join our ranks. We are the premier High School employer for game developers, giving hundreds of students the opportunity to create our content and even their own games.

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Perfection is a Process

What we mean is that Perfection is a process; never achieved, always aimed for. We nurture our titles and their content as the fans demand more. We get our products out to our key audience as stably and quickly as possible, and add features and polish as we grow our fanbase over the long term.

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2030 Vision


Lightmare Studios' vision is to be among the best in the galaxy at creating games that synergize accessibility and depth. As an Aussie indie studio with a global playerbase, we take casual gamers and challenge them to become hardcore fans of games that intrigue them strategically, move them emotionally and are incredibly fun.

The Lightmare Studios Social Games Community connects veteran game developers, community managers, psychologists and support workers who are passionate about video games and its associated culture with enthusiastic gamers living with a disability.

By design, the initiative encourages communication, improves social skills, and promotes an inclusive culture by giving gamers living with a disability a safe and engaging space to be their best selves. Through carefully curated, industry-related activities, participants connect and cooperate with like-minded participants; playing and/or creating games together. It appeals to participants with a range of disabilities, with a particular positive impact on those with autism or on the spectrum.

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Our Team

Name: Elphie Coyle

Alias: AgentCoyle

Role: Company Founder and Creative Lead

Background: With 17yrs+ of industry experience, 27yrs+ in IT businesses, Elphie has managed teams of 15+ developers and launched Lightmare titles in the Philippines, Russia & globally. He was a founding designer of the cult hit Infinity Wars and Lightmare is his career's greatest pride and joy.

Favourite 3 games: Infinity Wars Classic, Warhammer Total War series, Stellaris

Passion: Elphie's passion is co-creating new digital and physical realities into being, and is obsessed with games and gamifying life.

 

Name: Simon Banks

Alias: Banksie

Role: National Program Coordinator

Background: Bachelor of Creative Industries (Interdisciplinary) with majors in Education and Journalism. Front end representation of Games and Technology entities.

Favourite 3 Games: Dota 2, Company of Heroes, Starcraft 2

Passions: UFC, Gaming, all things WW2

 

Name: Kat Chicoteau

Alias: Katchico

Role: Social Gaming Coordinator & Kids Social Gaming Coordinator

Background: Learning designer with a passion for gaming!

Favourite 3 games: Fallout 4, Rocket League, Everything

Passion: Passionate about discovering ways to leverage technology to enhance human interaction and learning!

 

Name: Dylan Imrei

Alias: ShadowIgnition

Role: Programmer

Background: Hobbyist Programmer & Artist, Diploma of Digital and Interactive Games

Favourite 3 games: Final Fantasy Tactics Advance, Dragon Quest IX and The Legend of Zelda: Majora's Mask

Passion: I spend most of my free time either playing or working on games, whether it's programming or occasionally something more creative, I enjoy improving myself and putting my heart into what I do.

 

Name: Nathan Kelly

Alias: super cookie

Role: Programmer

Background: Hobbyist programmer, Diploma of Digital and Interactive Games

Favourite 3 games: Dark souls, Super Mario World, Factorio

Passion: To share the same joy that many other great game creators have passed to me throughout my life.

 

Name: Nathaniel Carroll

Alias: Nat

Role: Artist, Game Dev

Background: Character Animation at SAE Institute

Favorite 3 games: The Witcher III Wild Hunt, Ori and the will of the wisps, Kena Bridge of Spirits

Passion: I love creating all kinds of illustrations & Animations

 

Name: Nick Liu

Alias: Nick2046

Role: Artist

Background: Traditional Art,Digital Arts. Diploma in Digital and Interactive Games

Favorite 3 games: Red Alert, Clash Royale, Tetris

Passion: Share and enjoy the joy of bringing more artistic experiences to players in games.

 

Name: Samuel Fraser

Alias: samjfraser

Role: Social Gaming Coordinator & Arist

Background: Illustrator, NDIS Support Worker, Teaching Artist/Workshop facilitator and Event Creative production.

Favourite 3 games: Hades, Minecraft, Destiny

Passion: Creating safe inclusive spaces, Disability advocacy and expressing Art.